Список исправлений и улучшений в 2.6.10

Left: Version 2.6, Right: Version 2.6.10. Both rendered for 40
minutes. Click image to enlarge. Model courtesy of Artec
3DHighlights
Subsurface scattering improvedSSS now
clears much faster in difficult indirect lit areas. You will see the most
dramatic improvements when the SSS object is lit only by indirect
lighting.
Added camera multi step
motionblurUnlimited motion blur steps are now taken into account also
for camera movements, which previously was limited to 2 substeps.
Speed optimization in some render channelsAlpha,
Z-buffer, Material Id and Object Id now render clean much faster.
Maxwell
Other new features
- Now it is possible to type simple arithmetic operations in numeric fields,
(i.e 200/2 ; 30*4). It also works in conjuntion with the Shift Enter shortcut
that sets the same value in all the numeric fields that share the same parent
group, i.e scale in X, Y, Z.
- When alpha channel is embedded and Multilight is enabled with "separate
lights" option turned on, the alpha channel is also embedded in all the light
images.
Improvements
- Speed optimization rendering particles with motion blur
- Stability of extensions improved
- When resuming a render Maxwell now checks the MXI vs. the target SL before
preprocessing to save time in case resuming is not needed
- SDK improved
- Speed optimizations in MXI read/write/merge routines
Improvements/Bugfixes (Maxwell
FIRE)
- Added some speed improvements
- Overall stability improved - Now it is possible to change RealFlow toolkit
parameters interactively
- Voxelization was triggered in some cases when it was not necessary
- Issues of pretessellated displacement in interactive mode
- Override and default material were not properly refreshed when they were
changed while Fire was running
- Hierarchies were not properly refreshed if parents were hidden
- Potential crash when changing the diaphragm parameter while interactive mode
was running
Bugfixes
- Embedded alpha is always set to have the same bit depth as the render
channel
- Some camera parameters were not changing when changing the active
camera
- Multilight shutter slider range
- Problem with greyscale TGA files
- Resuming MXI from the menu option was failing in some cases
- Reading of EXR displacement maps with negative values was clipping them to
zero
- Alpha channel could fail pure black textures
- Problem with reverse colors in hair tips
- Alpha channel could be wrong in areas with pure black reflectance
textures
- Hidden to camera failed when IBL ML Shadow channel
- Old MXI files could look too bright when opened in the viewer
- Hang when rendering with "-node" flag
- Problems searching dependencies in paths with dots
- Bug when instances had an emitter material applied while their referenced
mesh had a non emitter material
- Bug in subsurface scattering in draft mode
- Memory leak in pretessellated displacement
Network
New features
- "Progressive refinement". By default jobs are rendered until the target SL
is reached but when the new "progressive refinement " option is enabled, the
user can specify the amount of SL passes. For example setting it to 3,7,10,
means that the job will be rendered up to SL 3, then automatically resumed to SL
7 and then will finish at SL 10. This is extremely useful for compositing
purposes, since compositors can start working in the whole sequence at low SL
while the sequence is being automatically refined. Note: the more refining
steps, the more file transfers are needed. The syntax is identical to the one
used in animation strings, you can type for example: 3,12-14,17.
- Port:X command line argument allows you to set the port range. It is very
useful to run different networks in the same local domain. A set of the nNodes,
Monitors and Manager launched with a certain port will be invisible to other
Managers launched with a different one. mxnetwork needs 14 ports so if i.e X =
25000, ports used will be in the 25000-25014 range.
- Nodes in the node list can now be sorted by each column
- Now a list with all the dependencies of a job is displayed in the last page
of the job wizard
- Added mechanisms to detect if the manager is running out of space on disk to
avoid crashes
Improvements
- Performance merging MXI files vastly improved
- Jobs with both "Save MXI" and "Save Image" parameters unchecked are not
accepted
- Improved routines to search for missing textures and dependencies to avoid
unnecessary Pack n' Go when launching network jobs
- Improved performance of routines for checking dependencies
- Error handling improved
- Nodes in the node list can now be sorted by each column
- Improved threads stability sending/receiving data
- Now the preview images do not show premultiplied alpha
Bugfixes
- Batch render was not working properly in 2.6.0
- Dependencies of some extensions were not properly sent
- Original MXS file was sometimes deleted when "send dependencies" was
unchecked
- Problem resuming MXI sequence if some of the frames already had a sampling
level higher than the target sampling level
- Problem with paths in Linux
- Warning message when monitor was closed without sending all its dependencies
was not shown in some cases
- Problem in cooperative renders when the "Save MXI" parameter was unchecked
in the scene
- Changing the camera in the job wizard was not updating iso/shutter
parameters
- Problems rendering at very high resolutions
- Issues when a render node failed in a cooperative job and was restarted
again
- Paths with macros were not working. Now macros are replaced by regular paths
when the job is submitted
- Use scene settings didn't obey all settings in Batch mode
- Format of channels was ignored (they were saved using the render output
format and depth instead)
- Problems with paths when "separate lights in files" was enabled
- Reset entire network routines fixed
- GUI issues resizing panels and other minor gui issues
Studio/MXED
New features
- Added a checkbox to enable/disable auto GMT in the sky parameters
- Now it is possible to drop textures directly from the Explorer/Finder to the
texture slots of the material editor
Improvements
- Now it is possible to make simple arithmetic operations in numeric fields,
(i.e 200/2 ; 30*4)
- It is possible to enter negative values in the displacement 3D scale
parameters
Bugfixes
- "Reset" with hierarchies
- FIRE was voxelizing sometimes when it was not necessary
- Objects with a reference material applied sometimes were not displayed
properly in the openGL viewport
- Pack n' Go with references
- Downloaded MXM Gallery materials gets added twice to the material
list
- Potential problem when switching between material preview scenes
- When a material was renamed inside the material editor, Studio was not
checking if the name was already in use
- HDR Light Studio: sometimes data stored in the MXS
file was not read properly
- HDR Light Studio: Fixed some refresh
issue
[свернуть]
Maxwell Render
компании Nextlimit представляет собой самостоятельную систему визуализации
(рендеринга) трехмерных объектов, которая построена по принципу «без допущений».
То есть в ее основу положены физические свойства света и поверхностей. Так как
программа использует уравнения волновой теории света, это позволяет
визуализировать трехмерные сцены с беспрецедентным качеством.
Основные нововведения и улучшения
этой версии:- Новый процедурный примитив для создания волос
(совместим с Shave & Haircut, Maya Hair, Max Hair, Ornatrix, Cinema
Hair);
- новый процедурный примитив для рендеринга частиц (совместим с
RealFlow particles, Maya particles, 3dsMax);
- поддержка векторного
дисплейсмента и новый алгоритм дисплейсмента;
- поддержка референсных
MXS-фалйлов;
- поддержка референсных материалов (?);
- улучшения в
обработке изображения, фильтрации и алиасинге (Big improvements in image
processing, filtering and aliasing);
- улучшенная интеграция с RealFlow;
и
др.